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Shuriken Smash is a fast paced color match game. I've found through the development of this game, the team and I closed in on that 'flow state' of gameplay. This game is available here (Android): https://play.google.com/store/apps/details?id=ae.hybridhumans.ShuriSmasher Here for iOS: https://apps.apple.com/us/app/shuriken-smash/id1437383050?ls=1
An interesting aspect of this game which sticks out to me was the algorythmic driven design of the gameplay loop. The obstacle and color, along with the world's curvature and speed are all processed, evaluated and redefined at runtime. This resulted in a smooth difficulty curve during an instance of gameplay, and an engaging experience across many instances as the user scores higher in subsequent attempts.
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